Wormhole (Halogen 360) Mac OS

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You've just scanned down a wormhole for the first time, and you're sitting next to itin space, wondering… 'should I jump in?' You may have heard that wormholes aredangerous places, but perhaps you've also heard that they contain lucrative exploration sites.

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WORMHOLE consists of 5 highly synergistic processing modules: the spectral WARP, the pitch/frequency SHIFT, the dual random modulated hall REVERB, a nifty little DELAY,. Get things from one computer to another, safely. This package provides a library and a command-line tool named wormhole, which makes it possible to get arbitrary-sized files and directories (or short pieces of text) from one computer to another.

Both of these are true - wormholes definitely hold to the maxim of 'nothing risked, nothinggained.' So this guide is going to walk you through the basics of going on the adventurethat is entering wormhole space. This is not a complete guide to everything wormholes -for that, you'll probably want to look at theUniWiki ‘Wormholes' article.This is just enough that you can hopefully have an interesting trip without makingavoidable rookie mistakes.

What ship should I take into a wormhole?

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You're going to want to be in an exploration frigate for your first trip into a wormhole.Chances are you're already in one (that's probably what you scanned it in), but if you'renot, we recommend switching to one. Wormholes involve a bunch of scanning once you'reinside them as well, so you want to be in the right ship for the job.

Not sure what your race's exploration frigate is? Check the Upgrade to a New Shipchapter. The recommended exploration frigate fits there are suitable for wormhole exploration.

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Whatever fit you're using, you want to make sure you have at least 3 things fit and loaded:

  • 1x Core Probe Launcher I or another probe launcher.
  • 8x Core Scanner Probe I or some other core probe variety.
  • 1x Relic Analyzer I (Relic sites are what you're looking for to make ISK.)`

Bringing spare probes is not a bad idea, but also by no means required.

Which wormhole should I enter?

Swordsandanvils mac os. You can determine some information about a wormhole without ever jumping through it.After you've warped to the wormhole, right-click on it and choose Show Info. Thedescription window that pops up will tell you four important things to know.

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Where does it lead?

The first is the kind of space on the other side of the wormhole. You can tell thisfrom the line of the description that begins with This wormhole seems to lead into…

If it says it leads to 'high', 'low', or 'null' security space, the other side is a regularhighsec, lowsec, or nullsec system somewhere else in the known galaxy. This is not what youare looking for (though you could certainly try peeking through it to see where it leads).

If it says it leads 'into dangerous unknown parts of space' or 'into deadly unknownparts of space', the other side is a Class 4 or higher wormhole. These are also not whatyou are looking for because any relic sites in them will have sleeper enemies defending them.

If it says only that it leads 'into unknown parts of space' you've found what you're lookingfor - this wormhole leads into a Class 1, 2, or 3 wormhole which is where the relic sitesyou're looking for can spawn.

Is it about to time out?

Wormholes, unlike stargates, come and go. A wormhole generally doesn't last for more than 24hours from when it initially spawned. The thing you want to look for here is whether or notthe wormhole description mentions that it is 'nearing the end of its natural lifetime.'

If you see that in the description, the wormhole could disappear at any moment. If you don'tsee that in the description (even if the description talks about decay), the wormhole has atleast a couple of hours remaining before it goes end-of-life ('EOL') and times out.

Only enter wormholes that are not end-of-life.

Is it about to destabilize?

In addition to their time limit, wormholes also have a limit on how much total ship mass canpass through them before they destabilize and disappear. The description on the wormhole willhave one of three phrases which indicate how close they are to destabilizing.

If the description states that the wormhole is 'on the verge of collapse', the wormholehas less than 10% of its mass limit remaining and may disappear at any time. This is generallyreferred to as a 'crit hole'. You want to avoid entering these holes.

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If it states that the wormhole 'has had its stability reduced, but not to a critical degree'then the wormhole has somewhere between 10-50% of its mass limit remaining. Be wary of enteringthese wormholes because the reduced state indicates that there's been a fair amount of othertraffic through the hole.

The thing you want to find is a wormhole that 'has not yet had its stability disrupted'.Wormholes with this in the description have 50% or more of their mass limit remaining andso are unlikely to destabilize of natural causes any time soon.

Only enter wormholes that have plenty of mass remaining.

What size of ships does it allow?

Some wormholes have limits on the size of ships that can pass through them. Since you'rein a frigate, you can go through any wormhole, but it can sometimes be useful to knowwhat kinds of other ships could also go through. This is a little less important though.

If the wormhole says that 'only the smallest ships' can pass through, then only shipswith the mass of a destroyer or frigate can go through.

'Up to medium size ships' means anything battlecruiser-sized or smaller. 'Larger ships'means anything battleship-sized or smaller, and 'Very large ships' means nearly everykind of ship can go through it.

Small wormholes are good for you, since fewer other players' ships can go through them.

Okay, let's go!

Now that you've checked that this is a good wormhole to enter, it's time to begin theexpedition.

First things first: right-click the wormhole and select Save Location… to makea bookmark for the entrance. Name it whatever you'd like. It'll show up in People &Places (Alt-E) in the Places tab, and also when you right-clickin empty space.

Open your Directional Scanner window (Alt-D) and make sure thatboth the Range and Angle sliders are set full right (the Angle should read 360). InWormholes your d-scan will be your best friend for staying safe. Inside wormholes,players don't show up in the Local channel member list unless they say something (andthey won't). So d-scan will be your only warning of players in the system before theyappear next to you.

You're about to enter the wormhole. Read through the next few steps first so you'reready to do them together without having to look back at this guide.

Right-click the wormhole and select Enter Wormhole. Your ship will jump throughthe wormhole to the other side.

When you load into the system on the other side of the wormhole, don't move yet.Like jumping through a stargate, going through a wormhole gives you 60 secondsof automatic cloaking so that you can get your bearings. (The timer appears inthe upper left corner as a circled blue ship.)

While you're still cloaked, right-click on this side of the wormhole and bookmarkit as well. If you don't bookmark it you'll have to scan it down again later tofind your way back out, with no way of knowing for sure if it's the same wormhole.

Now, still not breaking your cloak, press the Scan button on your d-scan window torefresh the results. Hopefully you won't see much aside from celestials like planetsand customs offices. If you see any ships or probes on d-scan, go back through thewormhole. You're in a scanning frigate, and you're not looking for a fight.

At this point your 60 seconds of jump cloak is probably about to expire. It's timeto make a safe spot. Right-click in space and go to the Planets menu, then pick arandom planet from the list and warp to it. As you're starting to warp, pressCtrl-B to bring up the bookmark creation screen, and typein a name like 'mid safe'. While in the middle of your warp, press the Save button.This will create a bookmark in a spot in empty space somewhere between the wormholeand the planet you warped to.

Bookmarks created via Ctrl-B are located where you were whenyou pressed Save, not where you were when you opened the window.

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Once you've landed at the planet, right-click in empty space and warp back to youmid safe bookmark. When you land there, press the Scan button on your d-scan againto make sure there still aren't any ships or probes on scan. If anything has appeared,warp back to the wormhole exit you bookmarked earlier and leave.

(If you were reading ahead before, this is probably where you can go ahead anddo the things mentioned above.)

Since as an alpha clone you can't use a cloaking device, this mid safe (and othersyou create like it) is your best defense against hostiles in a wormhole. Playersthat want to locate you will have to use combat probes to scan you down. By frequentlyrefreshing d-scan, you can spot these probes and leave before they get a chance toattack you.

Try to keep refreshing d-scan every 10-15 seconds. Experienced players can probe aship down in 15 seconds or less and will recall their probes once they've finished.You can bind refreshing d-scan to a key in the Esc menu to make it easier to refresh.

If you're jumping into a wormhole directly from highsec, there's another option:instead of creating a safespot, you can do your scanning from directly on thewormhole exit itself. If another ship shows up, you just jump back to highsec.

Now it's time to launch your own probes to start scanning the signatures in the system.Note that your own probes will appear on your d-scan listing, so don't be spooked byprobes that belong to yourself - but make sure to watch for any additional sets of probesthat might appear. Summer party mac os.

What am I looking for?

Since you already had to scan down the entrance wormhole, this guide won't coverhow to scan down a signature. Instead, let's talk about what you're looking for.Amongst all of the signatures in the system, you're looking for the relic sites.In particular, you're looking for a very specific kind of relic site, the oneswith a pirate faction in the name.

There are two kinds of relic sites in Class 1-3 wormholes: faction and sleeper.Sleeper relic sites have sleeper enemies in them; you don't want those becauseyou can't fight sleepers. Faction relic sites have no NPC enemies - they're justlike relic sites in normal space.

Faction relic sites have a faction in the site name: Sansha,Guristas, Serpentis, Angels, Blood. Sleeper relic sites have words like 'Unsecured', 'Perimeter', or 'Sleeper' inthe name.

I found a faction relic site, now what?

Assuming d-scan is still clear, warp to it and start hacking! Continue to keep an eyeon (and refresh) d-scan as you're hacking, and if you see anything new show up makesure to warp out back to either your mid safe or the wormhole exit. If everythinggoes well you should loot some salvage from each of the cans you successfully hack.

Once you've finished the site you can warp back to your mid safe and keep scanning,or exit the wormhole with your newly acquired loot.

For your first wormhole expedition I recommend leaving once you've either finishedall of the relic sites or have at least 20M worth of loot, but it's up to you howlong you want to stay. Do note that scanner probes will expire if you leave themin space for longer than an hour, so if they've been out for a while you'll wantto recall them and re-launch to refresh their expiry timer.

I did it!

Congratulations on completing your first wormhole expedition! The salvage you'veacquired is generally fairly easy to sell in a market hub - thebuy orders are usually pretty good there. If you happen to have an extrodinarilylarge amount of valuable salvage in your cargohold (40M or more) make sure to beextra careful on your way to the trade hub to avoid getting suicide ganked - don'tautopilot and don't go AFK or sit still on gates. Once you reach the market hub,sell your loot and enjoy the ISK!

Description

Details

Features:

  • Perfect for labs, clinics, universities, and high schools
  • High quality professional optical glass elements
  • 3488x2616 pixels (9.0MP) high resolution digital camera included
  • Compatible with Windows, Mac OS X, and Linux (see version information below)
  • 8 levels of magnification: 40x-80x-100x-200x-400x-800x-1000x-2000x
  • 2 pairs of eyepieces: WF10X and WF20X
  • Ocular diopter adjustable on both eyetubes
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  • NA1.25 Abbe Condenser with iris diaphragm & filters
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Specifications:

  • Model: XM837SC90
  • Total magnification: 40x-80x-100x-200x-400x-800x-1000x-2000x
  • Eyepieces: wide field WF10X and WF2X
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  • Viewing head: 45°Inclined 360°swiveling trinocular
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  • Stage: mechanical double layer size: 5-1/2' x 5-1/2' (140mm x 140mm), travel range: 3' x 2' (75mm x 50mm)
  • Condenser & diaphragm: NA1.25 Abbe condenser with iris diaphragm
  • Transmitted (lower) illuminator: 6V/20W Halogen
  • Focus adjustment: Coaxial coarse & fine knobs on both sides, knobs can be locked for observation & transportation
  • Power supply: 100V~240V 50/60Hz worldwide range (US and Canada plug)
  • Photo tube adjustment range: 3/4' (18mm)
  • Camera: 3488x2616 pixels (9.0MP), compatible with Windows, Mac OS X, and Linux (see version information below)
  • Dimension: 11' x7-1/2' x 17' (28cm x 19cm x 43cm)
  • Net weight: 11 lbs (5kg)

Specifications (software):

Please check the chart below for computer operating system compatibility

Packing List:

  • Trinocular microscope with 4 DIN objectives
  • Eyepieces: a pair of WF10X and a pair of WF20X
  • A bottle of Immersion oil
  • Power cord (US and Canada standard)
  • Mirror for power outage
  • Dust cover
  • Color filters
  • Extra halogen bulb (6V/20W)
  • Extra fuses
  • 9.0MP digital camera
  • USB cable
  • 0.45X reduction adapter
  • 1 CD including driver and processing software applications
Additional Information

Additional Information

Product Code4219668
Microscope TypeNo
SpecializedN/A
ApplicationN/A
Magnifying TypeN/A
Magnification PowerNo
OpticsAchromatic
Field ViewNo
Head TypeTrinocular
Objective PowerN/A
Objective SizeN/A
Eyepiece PowerN/A
Eyepiece SizeN/A
Eyepiece FocusabilityN/A
CameraPC & Mac
Camera Pixel9MP
Camera SensorN/A
Reduction LensN/A
StageN/A
Microscope StandNo
Lighting ConfigurationTransmitted
Light TypeHalogen
Light PowerN/A
Light ShapeNo
Number of Light BulbsN/A
Stage DIVN/A
CondenserN/A
Condenser TypeN/A
Condenser OpticsN/A
Barlow LensN/A
IrisN/A
Power SupplyN/A
EducationN/A
Brand NameOMAX
ColorN/A
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